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One skate game.
Every way to play it.

Four play styles over a single deterministic simulation — not four games.

Sim. Flow. Arcade. Touch.

  • Simdual-stick, foot-level input. Session-scale honesty.
  • Flowflick-it gestures. Medium assist, forgiving pop.
  • Arcadebuttons and direction. Tall pop, timed runs.
  • Toucha finger on the deck. Trick puzzles, spots.

Same physics underneath all four.

A realism dial
from zero to one hundred.

Arcade float at one end, real-scale physics at the other. Assist corrects the player — never the physics.

Same trick.
Same result. Every time.

A deterministic fixed-step sim, bit-identical across platforms. Replays are just inputs.

In development.

Paused while the feel is made right. No dates, no prices.

Found footage: Skateboard Sense (1978) — public domain, via the Internet Archive.